Guide

Comment le jeu fonctionne

Commencez ici si vous débutez, ou cherchez le fonctionnement d'une mécanique. Chaque chiffre de ces pages est lu dans l'univers que vous choisissez, il correspond donc au jeu auquel vous jouez.

Chiffres de Andromeda, relevés 21 octobre 2026, 06:20 UTC

Guides

Getting started

Your first hour: what to build first, how the queues work and how to stay safe while you grow.

Pour les débutants3 min de lecture

Zyperax for OGame players

An OGame-like browser game with its own universes: what will feel familiar, what works differently, and where to start if you know the genre.

Pour les joueurs expérimentés3 min de lecture

Choosing a universe

Universes differ in speed, age and the systems they run. Compare them side by side and pick the one that fits your time.

Pour les débutants1 min de lecture

How bonuses combine

Research, officers, boosts and events raise the same numbers. This is the one rule for how they add up.

Pour les joueurs expérimentés2 min de lecture

Daily rewards and games

The bonus, free Dark Matter, the lucky draw, the lottery and the jackpot: what each pays and how often.

Pour les débutants2 min de lecture

Dark Matter services

What Dark Matter buys besides officers and boosts: finishing a queue at once, an extra planet slot, more fields for a planet and moving a whole fleet.

Pour les joueurs expérimentés2 min de lecture

Invite friends and vote

Two ways to earn rewards by bringing players in: your invite link and your votes on the top lists.

Pour les débutants1 min de lecture

Seasons

A seasonal universe runs for a fixed time, records its winners, pays them into their account wallets and then starts again from nothing.

Pour les débutants2 min de lecture

Auctions

The auction house runs in rounds: bid Dark Matter on boosts, ships, resources and commander items, and get your bid back when someone outbids you.

Pour les débutants2 min de lecture

Antimatter wallet

The Antimatter your account wins collects in one wallet for every universe; you move it into the commander you want, up to a limit.

Pour les débutants2 min de lecture

Antimatter

Antimatter is the premium currency: where it comes from, what it buys and how it turns into Dark Matter.

Pour les débutants1 min de lecture

Bank

The bank keeps metal, crystal and deuterium off your planets: a deposit costs Dark Matter, taking resources out is free.

Pour les débutants1 min de lecture

Planet cloak

For Dark Matter the planet cloak hides all your planets and moons from espionage probes and the Fleet Scanner for a while.

Pour les joueurs expérimentés1 min de lecture

Mécaniques

Combat

How a battle is fought round by round, what rapid fire does, what becomes debris and when a moon can form.

Pour les débutants2 min de lecture

Fleet speed and fuel

How long a flight takes, what makes it faster and how much deuterium it burns.

Pour les débutants2 min de lecture

Expeditions

What an expedition can find in deep space, what can go wrong and how many you can fly at once.

Pour les joueurs expérimentés2 min de lecture

Galaxy and density map

How the galaxy is laid out, what the galaxy view costs and how the density map shows where the space is.

Pour les débutants2 min de lecture

Experience and achievements

How experience levels, achievements and the First Steps list reward the way you play.

Pour les débutants1 min de lecture

Pirate bases

Where pirate bases appear, how to find them with a Fleet Scanner and what a raid pays.

Pour les joueurs expérimentés1 min de lecture

Asteroid mining

Where asteroid fields appear, which fleet can mine them and how much ore a stay brings home.

Pour les joueurs expérimentés1 min de lecture

Hunts and bosses

Fight the five hunt sectors level by level for bounties, experience and items, with a boss every few levels.

Pour les joueurs expérimentés1 min de lecture

Factions

Vanguard, Syndicate or Archive: how each faction earns reputation, what its perks give and what a switch costs.

Pour les joueurs expérimentés1 min de lecture

Stash and containers

Artifacts and containers: where they come from, what they do and the chance of every container reward.

Pour les joueurs expérimentés1 min de lecture

Cards and packs

How card packs are earned, how rare each card is and what a completed set adds to your empire.

Pour les débutants2 min de lecture

Alliance base

An alliance's shared base: donations fill its treasury, buildings give every member permanent bonuses, operations and a shop add more.

Pour les joueurs expérimentés4 min de lecture

Commanders and adventures

Your commander levels up, wears equipment, flies with a fleet or guards a world as its warden, and goes on adventures.

Pour les débutants5 min de lecture

Governors

Spend academy points on small permanent upgrades that last the season.

Pour les débutants1 min de lecture

The Arsenal

Six combat modules you level with earned Calibration Data, two equipped at a time, each working in particular rounds or for particular ships.

Pour les joueurs expérimentés1 min de lecture

Collections