指南

How bonuses combine

Research, officers, boosts and events raise the same numbers. This is the one rule for how they add up.

面向资深玩家 阅读约 2 分钟 数据来自 Andromeda,读取于 21 10月 2026, 07:03 UTC

此指南暂无翻译,因此以英文显示。

Every bonus in the game belongs to one of three buckets. Bonuses in the same bucket add up; the three buckets multiply.

The buckets

Permanent bonuses last as long as you keep what gives them:

  • research, officers, Dark Matter extras and commander equipment;
  • experience levels, 1% per level (Experience and achievements);
  • card set bonuses, each kind capped at 5% (Cards and packs);
  • the buildings of your alliance base, once you have been in the alliance long enough (Alliance base);
  • the levels of your governors, bought with academy points (Governors);
  • the perks of your current faction (Factions).

Temporary bonuses run out: the boosts listed below, bought for a while.

Artifacts that start a boost count as Temporary too (Stash and containers).

Alliance operations count as Temporary too, added to a boost of the same kind (Alliance base). Production is paid for the time since a planet was last updated, so an operation that starts or ends in that time counts only for the part of it the operation ran.

Server bonuses are events the admins run for the whole universe.

The rule

Take metal production with a research and an officer in the Permanent bucket, two boosts in the Temporary bucket and an event in the Server bucket. The result is

(1 + research + officer) x (1 + first boost + second boost) x (1 + event)

so two boosts of one kind add their percentages instead of multiplying them. A bucket never falls below zero.

Speed bonuses follow the same rule. The Permanent bucket shortens a build, a research or a flight by its sum, never by more than 75%; the Temporary and Server buckets are speed factors that divide the time.

In this universe the Arsenal runs, and with it a combat ceiling: every non-research combat bonus together, Arsenal modules included, counts at most 250 percentage points per stat (The Arsenal). The Arsenal adds nothing to any speed bonus.

The universe's own speed

Build speed, fleet speed and resources are not bonuses: they are the base all three buckets multiply. In this universe they are 1x, 1x and 1x.

The boost shop

增益效果适用于持续价格
Metal Surge+50% metal production on the chosen planet一颗星球7 天800,000 暗物质
Crystal Surge+50% crystal production on the chosen planet一颗星球7 天800,000 暗物质
Deuterium Surge+50% deuterium production on the chosen planet一颗星球7 天800,000 暗物质
Resource Surge+25% to ALL production on the chosen planet一颗星球7 天1,800,000 暗物质
Research Acceleration+50% research speed (account-wide)你的账号7 天1,200,000 暗物质
Construction Acceleration+50% building speed (account-wide)你的账号7 天1,200,000 暗物质
Hyperdrive Tune-up+25% fleet speed (account-wide)你的账号7 天1,000,000 暗物质
Lucky Star+50% expedition resource rewards你的账号5 天1,000,000 暗物质
Battle Tutor×2 commander XP gain你的账号5 天800,000 暗物质
Streak ShieldDaily bonus streak does not reset for missed days你的账号7 天400,000 暗物质

常见问题

Do two production boosts multiply each other?

No. Boosts sit in the same bucket, so their percentages add up first; only the three buckets multiply.

Are the universe speeds bonuses?

No. The universe's own speeds are the base every bonus multiplies, so an event on a fast universe multiplies the fast base.

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