指南

游戏如何运作

如果你是新手就从这里开始,或查阅某个机制如何运作。这些页面上的每个数字都读取自你所选的宇宙,因此与你所玩的游戏一致。

数据来自 Andromeda,读取于 21 10月 2026, 06:20 UTC

指南

Getting started

Your first hour: what to build first, how the queues work and how to stay safe while you grow.

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Zyperax for OGame players

An OGame-like browser game with its own universes: what will feel familiar, what works differently, and where to start if you know the genre.

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Choosing a universe

Universes differ in speed, age and the systems they run. Compare them side by side and pick the one that fits your time.

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How bonuses combine

Research, officers, boosts and events raise the same numbers. This is the one rule for how they add up.

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Daily rewards and games

The bonus, free Dark Matter, the lucky draw, the lottery and the jackpot: what each pays and how often.

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Dark Matter services

What Dark Matter buys besides officers and boosts: finishing a queue at once, an extra planet slot, more fields for a planet and moving a whole fleet.

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Invite friends and vote

Two ways to earn rewards by bringing players in: your invite link and your votes on the top lists.

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Seasons

A seasonal universe runs for a fixed time, records its winners, pays them into their account wallets and then starts again from nothing.

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Auctions

The auction house runs in rounds: bid Dark Matter on boosts, ships, resources and commander items, and get your bid back when someone outbids you.

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Antimatter wallet

The Antimatter your account wins collects in one wallet for every universe; you move it into the commander you want, up to a limit.

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Antimatter

Antimatter is the premium currency: where it comes from, what it buys and how it turns into Dark Matter.

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Bank

The bank keeps metal, crystal and deuterium off your planets: a deposit costs Dark Matter, taking resources out is free.

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Planet cloak

For Dark Matter the planet cloak hides all your planets and moons from espionage probes and the Fleet Scanner for a while.

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机制

Combat

How a battle is fought round by round, what rapid fire does, what becomes debris and when a moon can form.

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Fleet speed and fuel

How long a flight takes, what makes it faster and how much deuterium it burns.

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Expeditions

What an expedition can find in deep space, what can go wrong and how many you can fly at once.

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Galaxy and density map

How the galaxy is laid out, what the galaxy view costs and how the density map shows where the space is.

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Experience and achievements

How experience levels, achievements and the First Steps list reward the way you play.

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Pirate bases

Where pirate bases appear, how to find them with a Fleet Scanner and what a raid pays.

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Asteroid mining

Where asteroid fields appear, which fleet can mine them and how much ore a stay brings home.

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Hunts and bosses

Fight the five hunt sectors level by level for bounties, experience and items, with a boss every few levels.

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Factions

Vanguard, Syndicate or Archive: how each faction earns reputation, what its perks give and what a switch costs.

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Stash and containers

Artifacts and containers: where they come from, what they do and the chance of every container reward.

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Cards and packs

How card packs are earned, how rare each card is and what a completed set adds to your empire.

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Alliance base

An alliance's shared base: donations fill its treasury, buildings give every member permanent bonuses, operations and a shop add more.

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Commanders and adventures

Your commander levels up, wears equipment, flies with a fleet or guards a world as its warden, and goes on adventures.

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Governors

Spend academy points on small permanent upgrades that last the season.

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The Arsenal

Six combat modules you level with earned Calibration Data, two equipped at a time, each working in particular rounds or for particular ships.

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合集